Talk Science
Learn why it is
so difficult
Why don’t the experts and agencies just communicate
that mobile phone radiation is not an issue – or that it is?
Play the game to experience science communication
yourself and find out.
Informational
key game experiences envisioned by the game developers
Empowering public understanding through play. These features support science communication by helping users navigate complexity with clarity.
Risk communicator dilemma
Absolute certainty can never be proven
Take on a new perspective
Communicating Science, One Decision at a Time
In a world of complexity and information overload, this interactive game helps players understand how science communication impacts public trust. How do they decide what they communicate? What are the advantages and disadvantages of communicating details?
Clear Objectives
The game teaches how to balance facts, empathy, and transparency when communicating science.
Realistic Scenarios
Every interaction is based on real questions and public concerns, modeled for mobile and desktop.
What does science say?
Scientific Evidence and Public Controversies
New technologies bring new possibilities. Who would have thought 40 years ago that almost everybody would now own a mobile phone now? That everybody could be reached almost anywhere? But new technologies do not only come with new possibilities – they also come with questions about their safety and potential risks. Scientists conduct studies to answer these questions. But how can scientific findings be communicated to a concerned public? Is it possible to satisfy the information needs of the public without a lack of scientific precision?
Meet the Team
The People Behind the Mission
“Thinks that embracing uncertainty is often key"
Christoph Böhmert
“Responsible for at least some of the uncertainty”
Ferdinand Abacioglu
Patrick Münster
“Views games as a way to help make individual challenges and uncertainties clearer”
Kimberley Leal
“Thinks games as media are underrated”
Christian Raupach
“Constantly struggling with uncertainty in everyday life”
Efthymios Karabetsos
“Experiences the bridging scientific and public’s perspectives in her everyday work practice”
Maria Christopoulou
Involved Institutions
SEAWave EU-Project Partners
The game was developed as part of the Horizon Europe research project SEAWave, with institutions residing in four different countries collaborating in the development.
