Talk Science

Learn why it is
so difficult

Why don’t the experts and agencies just communicate
that mobile phone radiation is not an issue – or that it is?
Play the game to experience science communication
yourself and find out.

Informational

key game experiences envisioned by the game developers

Empowering public understanding through play. These features support science communication by helping users navigate complexity with clarity.

Risk communicator dilemma

Absolute certainty can never be proven

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Take on a new perspective

Communicating Science, One Decision at a Time

In a world of complexity and information overload, this interactive game helps players understand how science communication impacts public trust. How do they decide what they communicate? What are the advantages and disadvantages of communicating details?

Clear Objectives

The game teaches how to balance facts, empathy, and transparency when communicating science.

Realistic Scenarios

Every interaction is based on real questions and public concerns, modeled for mobile and desktop.

What does science say?

Scientific Evidence and Public Controversies

New technologies bring new possibilities. Who would have thought 40 years ago that almost everybody would now own a mobile phone now? That everybody could be reached almost anywhere? But new technologies do not only come with new possibilities – they also come with questions about their safety and potential risks. Scientists conduct studies to answer these questions. But how can scientific findings be communicated to a concerned public? Is it possible to satisfy the information needs of the public without a lack of scientific precision?

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Years of Research

Meet the Team

The People Behind the Mission

Professor of Business Psychology, Aalen University, has a focus on evidence-based decision making and science and risk communication; Game Project Lead
“Thinks that embracing uncertainty is often key"

Christoph Böhmert

Psychologist and lecturer at IU International University of Applied Sciences.
“Responsible for at least some of the uncertainty”

Ferdinand Abacioglu

Research Associate and Game Designer and Full Stack Web Developer, IU International University

Patrick Münster

Freelance Game Artist and Game Design Student at IU International University
“Views games as a way to help make individual challenges and uncertainties clearer”

Kimberley Leal

Co-Head Competence Centre for Electromagnetic Fields – German Federal Office for Radiation Protection; Expertise in media and communication
“Thinks games as media are underrated”

Christian Raupach

Director of Training, Regulatory Policy, Infrastructure and Research, Greek Atomic Energy Commission
“Constantly struggling with uncertainty in everyday life”

Efthymios Karabetsos

Senior Researcher in Non Ionising Radiation Unit, Greek Atomic Energy Commission
“Experiences the bridging scientific and public’s perspectives in her everyday work practice”

Maria Christopoulou

Involved Institutions

SEAWave EU-Project Partners

The game was developed as part of the Horizon Europe research project SEAWave, with institutions residing in four different countries collaborating in the development.